Designer: "David J. Rhode" --------------------------------------------------------------------- A somewhat humorous entry into the melee: --------------------------------------------------------------------- Name: The All-Destroying Turtle Length: 15m Height: 7.5m Weight: 124t Top Speed: 18 kph Armament: Turtle Cannon (*2) Turtle Mortars (*4) Turtle Smoke Grenade Launchers (*4) Turtle Egg Layer (*1) Turtle Pest Control System (*1) Beak of the Mighty Turtle (*1) Cost: 199.4 Configuration MV Land MA Standard -11 1 Manuver Pool: -2 Servos: 38 CP, Armor: 50 CP, Total: 88 CP Servo Kills Space Left Adds SP DC Total Cost Head 3 3 0 -- 5 1 8 Torso 18 18 0 -- 11 8 40 R.F. Leg 4 4 0 +1K 5 1 9 L.F. Leg 4 4 0 +1K 5 1 9 R.R. Leg 4 4 0 +1K 5 1 9 L.F. Leg 4 4 0 +1K 5 1 9 Tail 1 1 0 -- 3 1 4 Armament: 86.396 CP Weapon WA Rng Dmg Shots Kills Loc CP Eff Space Cost Notes Beak +0 HTH 4K --- 4 H 4 3 1 1.5 1 Mortar (*4) -2 4 20K 1 1 Torso 2.232 0.232 2 0.174 2 Smoke (*4) +0 4 4K 12 3 L(all) 4.224 0.224 4 0.112 3 Eggs +0 0 8K 6 3 Tail 2.64 1.64 1 0.82 4 Pest Control +1 --- 1K 60 4 Torso 7.8 7.8 0 3.9 5 Cannon (*2) +0 9 10K --- 10 Torso 10 6 4 3 6 Shells (*2) - - - 20 2 Torso 6 1 1 0.5 7 Sensor Systems: 11 CP Sensor Loc Range Comm Kills Eff Space Cost Main (SL) H 1 km 300 km 0 --- 1 0 ASP H --- --- --- 2 0 11 Main Systems: 0 CP Powerplant XS: 1 Multiplier System Multiplier Systems Affected Cost Manual Controls -*0.05 -2 MP Undercharged Power Plant -*0.15 -1 MV, -1 MA Weight Inefficiency -*0.20 Double Weight Targeting Computer +*0.45 +9 MV for Ranged Weapons Only Subassemblies: 4.5 CP Cockpit Type Enclosure Crew Options CP Eff Space Cost Head Manual Armored One Escape Pod 1 1 1 2.5 Subassemblies Loc CP Eff Space Cost Notes Weapon Linkage --- -- --- --- -- -Turtle Cannon Torso 2 --- --- 2 Cross-linked Notes 1-Armor Piercing, with the Bite Maneuver Modifier (+4), does 8K AP damage 2-Blast Radius 1 3-Smoke/Scatter, one smoke grenade launcher in each leg. 4-Fuse (Remote Detonation) 5-Counter Missile 6-Linked 7-Kinetic Energy *** Description: A giant mechanical Galapagos tortoise, with two big guns projecting from its shell, and numerous ominous-looking missile hatches decorating its shell, legs, and tail. Favored color schemes are gray, green, and camoflauge, although fluorescent orange is not out of the question. Turtle Tactics: The Turtle has an obvious weakness... its ranged weapons all rely on its +9 Targeting Computer, which relies on its one superlight sensor system, located in the vulnerable head. In order to protect your head, keep your opponents at long range using your Turtle Cannon. If an enemy does close with you in melee, snap at them menacingly with your beak (ignoring the fact that at -11 MV, you'll only actually hit with it if God smiles upon you). The Turtle has smoke grenade launchers for a reason. It can see through its own smoke with that expensive ASP system, allowing it to shell death upon its foes with relative impunity from behind that screen. Use this to your advantage... no one shall know when the Turtle strikes! Beware the Eggs of the Turtle... its progeny are fearsome indeed! Although the Pest Control system is useful, the real Pest Swatters are the Mortar Rounds. Use these upon those swift foes who might otherwise evade the Wrath of the Turtle. *** Thanks to Lord Jobe, whose mech design sheet template for the Norse Works Tyr MBM served as the format I stole for the Turtle. *** -David ---------------------------------------------------------------------