Designer: Crystaldrgon Name: Big Mean Boogie Machine 200 Cost: 198.99 Weight: 27.5 Tons Scale: 1/1 Configuration MV Land MA Flight MA Humanoid 0 5 5 (GES) Servos: Armor: Location Class Kills Space/Left Cost|Class Type SP Absorp DC Cost Head MS 4 4 / 0 4 | MS std 4 no 1 8 Torso MS 8 8 / 0 8 | MS std 4 no 1 12 R Arm HS 6 6 / 0 6 | MS std 4 no 1 10 "Leg" LH 8 8 /4.5 8 | MW std 6 no 1 14 Cost: 54 Weight: 16 Notes: Rather than the usual bipedal arrangement, the BMBM has a single "leg" shaped basically like a pear, the "foot" being a ducted-fan hover system that keeps it a few feet off the ground. Before you yell "Not in MY game you don't, bub!", I also put in a GES system with the same MA. Happy now? Since MZ is effects-based, and the hoverfoot doesn't act any different from a normal foot if the GES is destroyed, I could have left it out and saved CPs, but I figured better safe than sorry. No, it does not hop. Ever. The BMBM glides on an air cushion, whether officially using the GES (and thus able to go up to a single hex off the ground at will) or "walking" (and thus confined to "normal" running/jumping/etc.) Shields: Location Class Type DA SP DC Absorp. Spaces Cost Binder Torso LW reactive / 6 1 no 7 13 no Notes: vs. ranged only, 0 reset time, enclosing Sensors: Sensor Type Range Comm Kills Location Cost Space main Str 4km 800km 1 head 2 1 Cost: 2 Weight: .5 Weapons: Name WA Rng Dmg Sht Kills BV CP Space Loc mated axe (2) melee 2 36.01 6 r/l hand normal 2 4 n/a EMW effect 3 10 1 turn hand (2) 0 melee 1 n/a 1 1.5 1.5 r/l arm m00ssiles 0 4 (16) 1 12 1 3.765 3 head beam pistol 1 8 (64) 4 inf 2 1 9 6 hand Cost: 91.785 Weight: 5.5 Notes: Axes: The EMW effect is not an EMW as such, but rather holding the blade with arm extended and spinning rapidly in place, essentially a "combo move" that hits the opponent a buncha times, like a buzzsaw. With two of the bloody things, it's even more evil. But, it acts like an EMW, so it's built like an EMW. This is called "Gettin' Funky", and plays a special theme while it's happening over the "general/exterior sounds" channel: "Kill Everything" by KMDFM. The activation phrase is "Boogie down, baby!", also played over the general/exterior sounds channel. They are cross-linked, and the EMW effect is Quick and Hyper while the normal axes are thrown/returning. To throw them together, both are joined at the butt end and the whole thing goes spinning off to strike and return, somewhat like Teknoman Blade's trick with his swords. Hands are Quick and Handy, as per the usual. M00ssiles: The head of the hecha looks like a moose with six points on each antler, which can be fired as countermissiles. They have a blast radius of 1 hex. The activation phrase is "Bl00p!" The beam pistol normally rides in a holster on one side of the waist joint, while one or both axes can be stored on the back of the mecha to fre up a hand/hands to use it. Movement Systems: System MA Location Kills Space Cost GES 5 leg 3.44 3.44 Cost: 3.44 Powerplant Source: cool fusion XS: 1 MV: MA: M-Pool: Cost: +0 Control System Type: screen M-Pool: Other: Cost: +0 Hydraulics Space: std. +Melee Dmg: Lift: Cost: +0 P+C+H Cost Multiplier: +0 P+C+H M-Pool Bonus(+%): +0 P+C+H Other Notes: Cost Multiplier Systems: System Cost Space Special verniers +1 .25 4.5 +.1 Right Arm verniers +1 .25 4.5 +.1 Left Arm Total Multiplier: +.2 Total M-Pool Bonus(+%): +0 Subassemblies: System Loc Space Cost Notes cockpit tso 1 0 armored e-seat 1 stereo .1 Cost: 1.1 Weight: 0 Final costs: Base Weight: 25 Fuel Weight: 2.5 New Weight: 27.5 Base Cost: 165.8225 Cost (after Multipliers): 198.987 Efficency ( tons): / Cost (w/Efficency, links): 150.076 Final Weight: 27.5 Scale: 1:1 Scaled Cost: 198.987 Scaled Weight: 27.6 -- _____________ ___ ___ _____________ \_________ \ \ \__/ / / _________/ turned into living crystal like I'm \______ \__~o\/o~__/ ______/ frozen lichen, but more fuzzy, in a the \_________\ /_________/ terrible accident involving sour cream winged A A R D || V A R K and salsa pork rinds. It's all RX's fault