Custom T-Form, version 2.4 Without further ado, the final version. -------------------------------------------------------------------------- Clarifications * The Land MA bonuses are not intended for affect flight or water movement; do so at your own risk. * 2xFlight MA doubles all flight movement, regardless of its source; see the Metaform Wing Example on MZ+ page 87. -------------------------------------------------------------------------- Comments * If thew prices are wrong for existing forms, the solution is not to add features to the form; adjust the prices of the existing features. This is a challenge, because doing so will almost always change the costs of other standard forms which will then need to be corrected. However, this is now a moot point, as the prices below match the existing forms exactly. * I did not even attempt to account for the Ship form; there are just too many contradictions inherent for it to work. IMHO, the Ship Form modifier is more akin to a cockpit-related modifier than a form-related one, as the crew modifiers and movement rules are the same for the Macross whether it's in transport or soldier mode; these are side-effects of the ship's size, not its form. Furthermore, it implies that a Humanoid form should have a price of x0.25, which is impossible because of the Mecharider. -------------------------------------------------------------------------- Special thanks to Rob Knott for valuable insights concerning flight options; also thanks to Rob for helping resolve some cost-multiplier balancing issues, Derek Anderson for pointing out the need for a ceiling, Ron Keller for an implementation of the ceiling, Jon Simola for suggesting the inclusion of existing forms as examples, and others for their comments. Finally, Lord Jobe has done a wonderful job double-checking my figures; thanks! -------------------------------------------------------------------------- The minimum cost of a form is x0.025, and the minimum cost of a native form is x0.0. -------------------------------------------------------------------------- Basic Form: x0.375 (x0.0 if no options are taken) Native Form: -x0.375 OPTIONS: 1.5x Flight MA: x0.15 2x Flight MA: x0.425 Water MA/2: x0.1 Water MA/1: x0.15 Land MA +1 +2 +3 +4 +5 -1 MV: -x0.125 Cost x0.1 x0.15 x0.2 x0.25 x0.3 -2 MV: -x0.25 No reverse flight: -x0.025 No reverse water movement: -x0.025 No reverse land movement: -x0.025 Stall Speed*: -x0.05 Ground-Effect Gravitics*: -x0.025 No Flight Mobility*: -x0.15 Snakelike Mobility allowed: x0.025 No Binder Hardpoints: -x0.025 No Wheel or Tread Mobility: -x0.05 No Tail Hardpoints: -x0.025 No Leg Mobility or Hardpoints: -x0.05 No Arm Hardpoints: -x0.025 No GES Mobility: -x0.025 No Hands: -x0.05 Swimmer*: x0.1 No Head Hardpoints: -x0.025 Submersible*: x0.275 Turret*: x0.025 No Hydrojet Mobility: -x0.025 Tank Turret*: x0.075 Water-bound*: -x0.05 Unlimited Sensors*: x0.025 Flyer*: x0.1 +2K Melee: x0.15 No Thruster Mobility*: -x0.05 +2SP Armor: x0.25 No Gravitic Mobility: -x0.05 Mecharider: x0.125 No Wing Mobility or Hardpoints: -x0.05* (-x0.025) -------------------------------------------------------------------------- The standard Transformable Options still apply as written. -------------------------------------------------------------------------- Flyer: Can fly without a propulsion system; base Flight MA = unmodified Land MA + 6. Ground-Effect Gravitics: gravitics limited to a maximum of one hex above the ground. If the form has no reverse land movement, then it can't use its gravitics to move in reverse, either. No Flight Mobility: the form may not use thrusters, GES, or gravitics for mobility, and cannot be a Flyer; by implication, it cannot use its wings for mobility. No Thruster Mobility: if GES are allowed, thrusters act as GES; otherwise, they provide no mobility at all. (this may not be official; if it isn't, it can be removed with no harm to the system) No Wing Mobility or Hardpoints: if the form has No Flight Mobility, the value of No Wing Mobility or Hardpoints is -x0.025; otherwise, it is -x0.05. Stall Speed: must move at least 4 MA when flying in a gravity environment, and cannot fly in reverse. Swimmer: Can move on water without a propulsion system; includes underwater environmental protection. Cannot submerge. Submersible: Can move on or under water without a propulsion system; includes underwater and high-pressure environmental protection and marine sensors. Turret: head-mounted weapons have a 360-degree arc of fire. Tank Turret: designer's choice of head-mounted or torso-mounted weapons have a 360-degree arc of fire. Unlimited Sensors: Sensors not mounted in the head do not suffer a penalty. Water-bound: Cannot move out of water. -------------------------------------------------------------------------- packages: vehicle package: No Legs, No Tails, No Arms or Hands, Unlimited Sensors. -x0.125 grounded: No Wing Mobility or Hardpoints, No Thruster Mobility, Ground-Effect Gravitics. -x0.125 -------------------------------------------------------------------------- Sample forms: Fighter: Basic Form, 2x MA, -2 MV, Stall Speed, No Wheels/Treads, No Hydrojets, vehicle package VTOL: Basic Form, 2x MA, -2 MV, no wheels/treads, no hydrojets, vehicle package Hybrid: Basic Form, 1.5x MA, -1 MV, No Wheels/Treads, No Hydrojets, Unlimited Sensors Helicopter: Basic Form, Flyer, No Wheels/Treads, No Hydrojets, No Binders, vehicle package Tank: Basic Form, -1 MV, Grounded, No Hydrojets, Tank Turret, +2SP, vehicle package Submarine: Basic Form, MA/2, -2 MV, submersible, water-bound, no wheels/treads, no head, vehicle package Boat: Basic Form, MA/1, -1 MV, swimmer, water-bound, no wheels/treads, turret, vehicle package Auto: Basic Form, +5 MA, -1 MV, grounded, no hydrojets, no head, vehicle package Cycle: Basic Form, +5 MA, grounded, no reverse ground movement, no hydrojets, no head, vehicle package Mecharider: Basic Form, -2 MV, no reverse movement, mecharider, unlimited sensors Beast: Basic Form, +2 MA, -1 MV, snake mobility, no flight mobility, no hydrojets, no wheels/treads, no hands, +2K Melee Avian: Basic Form, Flyer, -1 MV, no reverse flight, no wheels/treads, no hydrojets, no hands, +2K Melee Destroid: Basic Form, +2 SP, -1 MV, unlimited sensors, tank turret, grounded, no hydrojets. x0.45 Fish: Basic Form, MA/2, -2 MV, submersible, water-bound, no wheels/treads, no head, no hands, +2K Melee. x0.475 Angelmech: Basic Form, Flyer, no hydrojets. x0.45 Mermech: Basic Form, MA/2, -2 MV, submersible, water-bound, no legs. x0.4 Monster: Basic Form, +2K Melee, +2SP. x0.775 Amphibious Auto: Basic Form, MA/2, +2 MA, -1 MV, swimmer, grounded, no head, vehicle package. x0.325 Skycycle: Basic Form, 1.5x MA, Stall Speed, No Wheels/Treads, No Hydrojets, vehicle package. x0.275 Aquasled: Basic Form, MA/1, no reverse water movement, swimmer, water-bound, no wheels/treads, no head, vehicle package. x0.375 -------------------------------------------------------------------------- The abbreviations above can be a little misleading; refer to the full titles or their descriptions for the effects. For instance, 2x MA is short for 2x Flight MA; it does not apply to land or water movement. ---- Jonathan Lang ---- x ------- alias: Dataweaver --------- Webpage: http://www.io.com/~traveler /@\ The Dogma of Otherness insists GURPSnet's Benevolent Tyrant for Life ~~~ that all voices deserve a hearing, FAQ: http://www.io.com/GURPSnet/www | that all points of view have Archive: http://www.io.com/GURPSnet | something of value to offer. submit new files to gurpsnet-files@io.com | --David Brin, "Otherness" ---------------------------------------------------------------------