===================================================================== MEKTON PROFILE Name: HAYATE(Ver. 3.0) Pilot: Rio Daiba (AKA: RIO) Cost: 638.43CP (Base: 375.55CP +46CP) Weight:: 39t(Base:62t) --------------------------------------------------------------------- CONFIGURATION: Humanoid MV: 0 Land MA : 6 Maneuver Pool: +166%(4 Actions) Flight MA: 22 --------------------------------------------------------------------- Weight Efficiency: -23t (+46CP) --------------------------------------------------------------------- COST MULTIPLIERS: [Total: x0.7] Hot SuperCharged Power Plant(XS:5): x0.3 (+2MV/+2MA/+67%MP) Virtual Control(+33%MP): x0.05 ACE(+33%): x0.05 Manuever Verniers(MV+1): x0.1 (5SPC on Torso: Space Eff:-5SPC/+2.5CP) Super Heavy Hydraulics: x0.2 (SPC:2e, Melee Bonus:+2K, Lifting:x2) --------------------------------------------------------------------- SERVOS&ARMOR: [Total CP:137 / Ton: 53.5t] SERVO LEVEL /SPACE/COST ARMOR /SP(DC)/KILL/COST/NOTE Torso Sup.Hvy/28 /20 Hvy.Str/5(8) /16 /10 Head Arm.Hvy/9 /9 Hvy.Str/5(8) /9 /10 R-Arm Meg.Hvy/12 /12 Hvy.Str/5(8) /12 /10 /DMG+3,Throw6 L-Arm Meg.Hvy/12 /12 Hvy.Str/5(8) /12 /10 /DMG+3,Throw6 R-Leg Meg.Hvy/12 /12 Hvy.Str/5(8) /12 /10 /DMG+5 L-Leg Meg.Hvy/12 /12 Hvy.Str/5(8) /12 /10 /DMG+5 --------------------------------------------------------------------- MOVEMENT SYSTEMS: [Total CP: 39] SYSTEM LOC /SPC /NOTE Gravitics(5MA) Torso /9.75/MP+x0.33 Gravitics(5MA) Torso /9.75 Gravitics(5MA) R-Leg /9.75 Gravitics(5MA) L-Leg /9.75 Note: Base Cost & Space= 39 --------------------------------------------------------------------- SENSORS: [Total CP: 36 / Ton: 2] SENSOR LOC /RANGE/COMM /KILL/COST/SPACE/Note Main Head /7km /1000km/2 /4 /1 Backup Torso/1km / 300km/2 /2 /2 Advanced Package Head /10 /2 Target Analyzer Head /5 /1 Magnetic Lens Head /15 /1 --------------------------------------------------------------------- SUBASSEMBLIES: [Total CP: 13 / Ton: 0] Cockpit: Torso #Crew: 1 Option: Armored SPC:1 CP:0 Logic Processors INT+3 SPC:1 CP:11 Design & Decor COOL+3 SPC:1 CP:2 --------------------------------------------------------------------- SHIELDS: [Total CP: 21.65 / Ton: 0] SHIELD CLASS /SP/LOC /SPC /COST Reactive Shield Meg.Hvy/15/Torso/0.65/16.65 Reset Time:2, Energy Only, Enclosing(x0.37) ; Space Eff;-10SPC(+5CP) --------------------------------------------------------------------- ARMAMENT: [Total CP:90.4/ Ton: 6.5t] WEAPON WA/RANGE/DAMAGE/SHOTS/KILLS/LOC/COST /SPC/WEIGHT "Tombo-Kiri" +2/- /8K+5K /- /8K /2H /72 /24 /4t Note : WA+2, Thrown/Returning, Quick, A-P, Disruptor(x24.0) ;Space Efficient: -48SPC(+24CP) Note2: Tombo-Kiri("Dragonfly Cutter": Named from famous historical Spear) is Melee Weapon looks like Naginata. Note3: When thrown, Range is 4 Aurora Hair +2/3 /10K+5K /- /1K /Head/10 /4.5/0.5t Note: Melee Weapon: ACC+2, Anti-Missile, Fragile (x2) ;Space Efficient:-9SPC(+4.5CP) "God's Finger" +2/- /1K+5K /- /1K /RA /3 /3/0.5 "God's Finger" +2/- /1K+5K /- /1K /LA /3 /3/0.5 Note : Acc.+2, Handy, Quick (x6) Note2: Specially-made Hands: It seems named from "G-Gundam". "Devil's Kick" +2/- /1K+5K /- /1K /RL /3 /3/0.5 "Devil's Kick" +2/- /1K+5K /- /1K /LL /3 /3/0.5 Note : Acc.+2, Handy, Quick (x6) Note2: Specially-made Foots. :It seems named from "Devilman". Note3: This is "Handy" but not actually a hand. This is to represent Jyujutsu manuevers(grapple/sweep/hold etc) that uses foot. This can't shoot guns or use melee weapons. Melee-Weapon Link(+4CP): Hands and Foots --------------------------------------------------------------------- DESCRIPTION: Rio and Maki started reconstruction of Hayate. They found a very serious weak point of Hayate: Her weapon was too fragile. "Tombo-Kiri" and Hands & Feet was broken when it is used against VMs with Offensive Reactive Shields. Maki added "Energy Only" Reactive Shield to protect its melee/hand-to-hand weapons(GM may apply this shield only to protect weapons, not protect whole body). --------------------------------------------------------------------- Plan to next upgrade: Rio sometimes use another version of Tombo-Kiri that have SFX:Range=300% instead WA+2. This makes its thrown range into 16. Neat trick for surprize. =====================================================================