===================================================================== MEKTON PROFILE Name: Helldiver (Ver 1.5) Pilot: Isamu Daiba (AKA: Maverick) Cost: 274.81CP (Base:177.3CP) Weight:: 18.65t(Base: 27.65t) --------------------------------------------------------------------- CONFIGURATION: Propeller MV:0 Land MA: 8 FlightMA:18 Maneuver Pool: +167% -2 (5 Actions) --------------------------------------------------------------------- Weight Efficiency: None --------------------------------------------------------------------- COST MULTIPLIERS: [Total: x0.55] Hot SuperCharged Combustion Power Plant(XS:5): x0.3 (+2MV/+2MA/+67%MP) Manual Control: -x0.05 (-2MP) ACE(+100%MP): x0.2 Stealth: x0.2 Propeller Plane: -x0.1 (MV+6, No thruster, Can't fly at space) --------------------------------------------------------------------- SERVOS&ARMOR: [Total CP: 44 / Ton: 14.5t] SERVO LEVEL /SPACE/COST ARMOR /SP(DC)/KILL/COST/NOTE Torso Striker/12 /6 Hvy.Str/5(8) /3 /10 R-Wing Striker/5 /3 Hvy.Str/5(8) /2 /10 /Flight MA+2 L-Wing Striker/5 /3 Hvy.Str/5(8) /2 /10 Wheels Light W/0 /2 None /2 /Land MA+2 --------------------------------------------------------------------- MOVEMENT SYSTEMS: [Total CP: 0] SYSTEM LOC /SPC/CP /KILL/NOTE None --------------------------------------------------------------------- SENSORS: [Total CP: 46.5 / Ton: 1] SENSOR LOC /RANGE/COMM /KILL/COST/SPACE/Note Main Torso/15km /1500km/2 /9 /1 Advanced Package Torso /11 /0/SPC Efficient:-2 Target Analyzer Torso /5.5 /0/SPC Efficient:-1 Radio/Radar Analyser Torso /5.5 /0/SPC Efficient:-1 Magnetic Lens Torso /15.5/0/SPC Efficient:-1 --------------------------------------------------------------------- SUBASSEMBLIES: [Total CP: 13 / Ton: 0] Cockpit: Torso #Crew: 1 Option: Canopy SPC:1 CP:0 Logic Processors INT+3 SPC:1 CP:11 Design & Decor* COOL+3 SPC:1 CP:2 * It mostly comes from his REP. --------------------------------------------------------------------- ARMAMENT: [Total CP: 73.8 / Ton: 3.15t] WEAPON WA/RANGE/DAMAGE/SHOTS/KILLS/LOC/COST /SPC/WEIGHT BK3.7cm Cannon +0/9 /10K /12 /1 /RW /10 /2 /0.5t BK3.7cm Cannon +0/9 /10K /12 /1 /LW /10 /2 /0.5t Note:Projectile Weapon; Fragile, Space Efficient=8CP(-8SPC:+4CPx2), Cross-Linked(+2CP) Ammunition(12) /1.2 /RW /19.2 /1.2/0.6t Ammunition(12) /1.2 /LW /19.2 /1.2/0.6t Note : A-P, Disruptor (x16.0: 1.6CP/0.1SPC per shot) Note2: Usually, he only have 12x2 shots(as historical Stuka). But when Arena is crowded, he increase BK3.7cm's # of shots into 30x2. It makes Helldiver's weight +1.8t(20.95t total: MV is still 0) and CP+84.09(326.93CP total) and +1.8SPC to each wings. 7.92mm MG81Z +2/3 /1K /20 /1K /Torso/4.5/4.5/0.5t Note: Projectile Weapon: ACC+2, Phalanx, BV=8 (x4.5) Ammo: 0.045CP/SPC/K per shot: 0.9CP/0.45t --------------------------------------------------------------------- DESCRIPTION: Isamu geting irritated on the rain of indirect fired missiles that is impossible to evade. Then he added heavier Gamma armors that can withstand any indirect fires, and enclosed guns to wings. The upgrade made him indirect-fire proofed, but its structure itself get more fragile than ever. Since he removed gunpods, current Helldiver is looks like Ju87D-8 "Night Attacker" Stuka, rather than Ju-87G-2, Dive Bomber version. But Isamu still keeps its distinctive Dive-Breaks unlike historical Night Attacker. And now, it have 7.92mm MG81Z in backseat, as original Stuka. --------------------------------------------------------------------- Plan to next upgrade: None. But he have several optional equipments. ===================================================================== KNOWN OPTIONAL EQUIPMENTS: BOOSTER PACK Max Boost:+100, MA Points:500, B-MOD:+1.0 KILLS:15K, COST:37.5CP, Note: Externally Mounted COMMAND ARMOR Hvy.Str:5SP(DC8), 10SPC, B-MOD:+0.4, Weight:2.5t, COST:15CP Note: Attached to Torso as a weapon lack. Choose 10SPC worth equipments from below. Because of Isamu's VM constuction skills, options are limited to 85CP worth(excluding Command Armor) ; WEAPONS WA/RANGE/DAMAGE /SHOTS/KILLS/LOC /COST/SPC /WEIGHT "500kg" Bomb -2/0 /20K(BR5)/- /1K /- /5.7 /1.2 /0.5t Note: Bomb; Acc-2, Range=0%, BR=5, Fragle (x2.1), ;Space Efficient:-3SPC(+1.5CP); 5.7CP/1.2SPC per bomb. Incendiary Bomb -2/0 /20K(BR3)/- /1K /- /9 /1 /0.5t Note: Bomb; Acc-2, Range=0%, BR=3, Fragle, Incendiary (x3), ;Space Efficient:-5SPC(+2.5CP); 9CP/1SPC per bomb. Stun Bomb -2/0 /20K(BR5)/- /1K /- /2.1 /1.1 /0.5t Note: Bomb; Acc-2, Range=0%, BR=5, Fragle, Flare, Shock/Only(x1.05) ; Space Efficient:-1SPC(+0.5CP); 2.6CP/1.1SPC per bomb. Tangler Bomb -2/0 /20K(BR5)/- /1K /- /6.3 /1.3 /0.5t Note: Bomb; Acc-2, Range=0%, BR=5, Tangler (x3.15) ;Space Efficient:-5SPC(+2.5CP); 8.8CP/1.3SPC per bomb. Heavy Laser +0/9 /20K /1 /1K /CA /18 /2 /0.5t Note: Beam Weapon; ACC=0, Range=50%, Clip-Fed, Fragile, Disruptor, (x0.6); Space Efficient:-16SPC(+8CP) ; 26CP/2SPC * With 8Clips(+8CP), * Linked with 3.7cm Cannons(+2CP) Paint Gun -2/13 /20K /6 /1K /CA /12 /4 /0.5t Note: Projectile Weapon: Acc-2, Fragile (x0.6) Space Efficient: -8SPC(+4CP) Ammo: Paintball, Blast-V (x7): 0.84CP/SHOT : 5.04CP/0.72SPC/0.36t Note: BR=5, Visual Awareness Roll +20 against "tagged" target Extra Ammos for 3.7cm Cannons: +18SHOTS x2 =57.6CP /3.6SPC/1.8t Paint Ammos: Paintball, Blast-V (x7) : 0.7CP/0.1SPC/0.1t per shot Note: BR=5, Visual Awareness Roll +10 against "tagged" target Tangler Ammos: Tangler(x3): 0.3CP/0.1SPC/0.1t per shot Note: Grappling Escape Difficulty=30 =====================================================================