BIG MEAN BOOGIE MACHINE
Mike "Mustard" Dijon's mecha


One-legged, two-axed, moose-headed BMBM
Mekton Stats
Configuration MV MR LAND MA GES MA
Humanoid
-0
 
5
5
+0
Main sistems: x0.2
Powerplant XS: 1
+2 MA Verniers x0.2
 
 
 
 
 
Maneuver pool:
Mecha combat skills:
Mecha piloting
+MR=
 
Mecha fighting
+MR=
 
Mecha melee
+MR=
 
Mecha gunnery
+MR=
 
Mecha missiles
+MR=
 
Name Weight Height Cost Speed
B.M.B.M.
28.6 Tn
15 m 150.4 90 Km/H
Cockpit #Crew Type Enc. Options
Torso
1
Screen Armored E-Seat
SERVO LEVEL KILLS ADD+ ARMOR SP DC
HEAD MS
4
-
MS
4
1
TORSO MS 8 - MS 4 1
R.ARM HS
6
+1
MS
4
1
L.ARM HS
6
+1
MS
4
1
LEG LH
8
+1
MW
6
1
Subassemblyes Loc K
Stereo Torso
-
4.6 Tn fuel  -
 -
Melee X-link (axes)
-
-
Rather than the usual bipedal arrangement, the BMBM has a single "leg" shaped basically like a pear, the "foot" being a ducted-fan hover system that keeps it a few feet off the ground. Before you yell "Not in MY game you don't, bub!", it also has a GES system with the same MA. Happy now? Since MZ is effects-based, and the hoverfoot doesn't act any different from a normal foot if the GES is destroyed, could have left it out and saved CPs, but figured better safe than sorry. No, it does not hop. Ever. The BMBM glides on an air cushion, whether officially using the GES (and thus able to go up to a single hex off the ground at will) or "walking" (and thus confined to "normal" running/ jumping/etc.)
Shields Type Loc DA SP
Ranged, Enclosing, Reset 0 Reactive Torso  -  7
Axes: The EMW effect is not an EMW as such, but rather holding the blade with arm extended and spinning rapidly in place, essentially a "combo move" that hits the opponent a buncha times, like a buzzsaw. With two of the bloody things, it's even more evil. But, it acts like an EMW, so it's built like an EMW. This is called "Gettin' Funky", and plays a special disco mini-theme while it's happening over the "general/exterior sounds" channel. The activation phrase is "Boogie down, baby!", also played over the genral/exterior sounds channel. M00ssiles: The head of the hecha looks like a moose with six points on each antler, which can be fired as missiles or anti-missiles. The activation phrase is "Bl00p!"
The beam pistol normally rides in a holster on one side of the waist joint, while one or both axes can be stored on the back of the mecha to fre up a hand/hands to use it.
Movement systems:
System Loc K
GES 5 ma Leg  -
Verniers +1/+1 Arms  
Sensors Main  
Loc Head  
Range 4 Km  
Comm 800 Km  
Kills
1
 
Weapon systems:
Weapon WA Range Damage Shots Kills Location Notes
Right / Left Hand
+1
Melee
1+1K e.
-
1/1
RA/LA
Quick, Handy
Mated Axe x2
+2
Melee
4K/4K
-
2/2
1H/1H
X-Linked, See notes
EMW efect
+3
Melee
10K/10K
1/1
^
^
X-Linked, ditto
M00ssiles
+0
4
1 e.
12
1
Head
ditto, Var. Countermissile, BR 1
Beam Pistol
+1
8
4K
inf
4
1H
 

PLANNED UPGRADES: Planned improvements to this boogie mo-sheen include a variety of Stupid Axe Tricks (rewriting them as 1K or 2K 10:1 EMW mated to the normal axe, bigger damage for the normal axe, Thrown/Returning, Quick, Hyper, x-links), upgrading the GES to MA 7 Thrusters, slapping on a pair of wings, and coming up with a ranged energy weapon. The first thing to be added will be the axe x-link. Just don't let the M00se Illuminati know that I'm telling tales about their assault mecha, or I'm apt to be vanished. Also, Mustard is planning to develop a M-O-N-S-T-R-U-O-U-S version of it called Tax Collector Boogie Machine, destined to teach "Rotten" a lesson...

Art and Design by CrystalDrogn

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