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BRUCE
Kei's Boss-mecha


Four-legged, big-turreted Bruce the Boss
Mekton Stats
Configuration MV MR LAND MA
GRAV MA
Mechabeast
-7
 
5
0 (see below)
Main sistems: -x0.3
Powerplant XS: 5
Hot Combustion
Powerplant. -x0.4
TM-6 Tgt. Comp. x0.3
Conditional Movement:
see notes below -x0.1
 
Maneuver pool:
+33%,-1
Mecha combat skills:
Mecha piloting
+MR=
 
Mecha fighting
+MR=
 
Mecha melee
+MR=
 
Mecha gunnery
+MR=
 
Mecha missiles
+MR=
 
Name Weight Height Cost Speed
Bruce
59.5 Tn
21 m 232.4 90 Km/H
Cockpit #Crew Type Enc. Options
Torso
1
Screen Armored  
Note: Gravs only to avoid fall damage, mecha can not jump, fly on 0-G nor avoid sinking
SERVO LEVEL KILLS ADD+ ARMOR SP DC
HEAD LH
7
-
AH
9
1
TORSO LW 14 - AH 9 1
R.F. LEG MW
7
+2
MH
8
1
L.F. LEG MW
7
+2
MH
8
1
R.H. LEG MW
7
+2
MH
8
1
L.H. LEG MW
7
+2
MH
8
1
Subassemblyes Loc K
Stereo Torso
-
Nightlight Head
-
Nightligth Torso
-
4 x Spotligths One per Leg
-
ECM (m/r/s) 7 / ECCM 7 RFL/LFL -
Weigth Efficience (-3 Tn)  - -
Movement systems:
System Loc K
GES 1 MA Legs -
     
Sensors Main Backup
Loc Head Torso
Range 2 Km 1 Km 
Comm 800 Km 300 Km
Kills
1
 
Shields Type Loc DA SP
Automated Factor 4 Beamshield E-Pool  -5  5
         
Weapon systems:
Weapon WA Range Damage Shots Kills Location Notes
Defensive System
*
*
*
*
8
Torso
Power 30 Portfolio 4 E-Pool
Portfolio #1
+2
-
"6K"
inf.
-
^
Dedicated antimissile
Portfolio #2
+1
3
1K
inf.
-
^
BV 2, Wide Angle 360°
Portfolio #3
-1
1
2K
-
-
^
Quick, Automated EMW, Factor 5
Portfolio #4
-2
Melee
SP 5
-
-
^
Automated Beamshield, Factor 5
Main 100mm Naval Gun
+0
9
10K
*
10
Head
Multi-Feed 3
Clip #1
-
-
AP, Dsr
15
2
Head
Armor-Piercing & Disruptor ammo
Clip #2
-
-
BR 2
15
2
Head
Blast Radius 2 ammo
Clip #3
-
-
Scs, K
15
2
Head
Scatershot & Kinetic ammo

Art and Design by Keko

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