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ILLUMINA
Natsumi Kirihara's mecha


 Humanoid, female-looking  green and white,  cannon/sword wielding Illumina
Mekton Stats
Configuration MV MR LAND MA AIR MA
Humanoid
-5
 
4
-
+33%
Main sistems: -x0.05
Powerplant XS: 5
Hot Powerplant. -x0.1
Virtual Controls x0.05
 
 
 
 
Maneuver pool:
Mecha combat skills:
Mecha piloting
+MR=
 
Mecha fighting
+MR=
 
Mecha melee
+MR=
 
Mecha gunnery
+MR=
 
Mecha missiles
+MR=
 
Name Weight Height Cost Speed
Illumina
54.5 Tn
18 m 149.9 72 Km/H
Cockpit #Crew Type Enc. Options
Torso
1
Virtual Armored E-seat
SERVO LEVEL KILLS ADD+ ARMOR SP DC
HEAD MW
6
-
HS-a
5
2
TORSO MW 12 - HS-a 5 2
R.ARM MW
7
+1
HS-a
5
2
L.ARM MW
7
+1
HS-a
5
2
R.LEG MW
7
+2
HS-a
5
2
L.LEG MW
7
+2
HS-a
5
2
POD MW
0
-
HS-a
5
2
Subassemblyes Loc K
Stereo Torso
-
   
 
   
 
   
 
     
     
Movement systems:
System Loc K
     
     
     
Sensors Main  
Loc Head  
Range 7 Km  
Comm 1000 Km  
Kills
1
 
Shields Type Loc DA SP
         
         
Weapon systems:
Weapon WA Range Damage Shots Kills Location Notes
Right / Left Hand
+1
Melee
1+1K e.
-
1/1
RA/LA
Quick, Handy
Photon Projector:
*
*
*
*
7
2H
Hand-Held matted weapons
Photon Cannon
+0
11
7K
Inf
(7)
^
Matted w/ Blade
Photon Blade
-
Melee
8K
-
(8)
^
EMW, Matted w/ Cannon
Missile pod
+0
7
4K e.
25
7
Pod
 

PLANNED UPGRADES: More weight efficiency and/or manuver verniers, GES. Also, for high-point campaigns , games or tournments, Natsumi woll switch to the powerfull Illumina Dea Type ("Dea" Latin for "Godess")

Design by Andrew Dynon

Art by Carlos Nuñez

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