The following are some relevant not-es that apply to some of the
VMs whose full game sheets you can find on the following pages.
Movement notes: Hybrid can't walk, Humanoid can't move on water nor fly (res-tricted
to using the gravitics like a GES). Planned upgrades: Sometimes, Jaired will use the Pathbreaker instead.
Planned upgrades: There is an all-purp-ose but basically unimaginative 150 CP-rated
off-the-shelf unit for newbies. Made us-ing basic MZ weapons and
systems (plus in-terservo linkages) plus some touch from MZ+ to
make it "salable" (i.e, a newbie w/ out VMPL skills couldn't replicate
it). Roc-ket pods are freely exchangeable by Rocket Launchers
(basic MZ book). The weight eff-icience is actually an example
of bad des-ign, since it doesn't modify the unit's MA and the
CP used could have been used on en-ough thrusters to get the same
MA; but the box of the thing says on big bright letters "Advanced
weight reduction technics used to give you more thrust with less
code size!!!" nonetheless. ;) Market price of 40 credits.
Big Mean Boogie Machine
Rather than the usual bipedal arrangement, the BMBM has a single
"leg" shaped basic-ally like a pear, the "foot" being a ducted-fan
hover system that keeps it a few feet off the ground. Before you
yell "Not in MY ga-me you don't, bub!", it also has a GES sys-tem
with the same MA. Happy now? Since MZ is effects-based, and the
hover-foot do-esn't act any different from a normal foot if the
GES is destroyed, could have left it out and saved CPs, but figured
better safe than sorry. . The BMBM glides on an air cushion, whether of-ficially using
the GES (and thus able to go up to a single hex off the ground
at will) or "walking" (and thus confined to"normal" running/ jumping/
etc.) Axes: The EMW effect is not an EMW as such, but rather holding the blade
with arm extended and spinning rapidly in place,essentially a
"combo move" that hits the opponent a bun-cha times, like a buzzsaw.
With two of the bloody things, it's even more evil. But, it acts
like an EMW,so it's built like an EMW. This is called "Gettin' Funky", and
plays a special disco mini-theme while it's happening over the
general/ exterior sounds channel. The activation phrase is "Boogie
down, baby!", also played over the genreal/ exterior sounds channel.
M00ssiles: The head of the VM looks like a moose with six points on each
antler, which can be fired as missiles or anti-missiles. The activation
phrase is "Bl00p!" The beam pistol normal-ly rides in a holster
on one side of the waist joint, while one or both axes can be
stored on the back of the mecha to fre up a hand/ hands to use
it. Planned upgrades: Plan-ned improvements to this boogie mo-sheen include a variety
of Stupid Axe Tricks (re-writing them as 1K or 2K 10:1 EMW mat-ted
to the normal axe, bigger damage for the normal axe, Thrown/Returning,
Quick, Hy-per, x-links), upgrading the GES to MA 7 Thrusters,
and slapping on a pair of wing. The first thing to be added will
be the axe x-link. Just don't let the M00se Illuminati know that
I'm telling tales about their assa-ult mecha, or I'm apt to be
vanished. Also, Mustard is planning to dev-elop a M-O-N-S-T-R-U-O-U-S
version of it called Tax Coll-ector Boogie Machine, destined to teach "Rotten" a lesson...
Planned upgrades: Upgradding the Clo-ack to fool Mag Lenses, Stealth.
Planned upgrades: More bombs, with Blast Radius
Brightstar MK VII
This baby is just one (the number seven) of the many VMs that
the VMA built for the use of Brightstar. It's meant as a streakingly
fast and nimble unit, albeit with rather little on the way of
punch -it's mainly a promot-ional design rather than a combat
unit, after all, with a target analizer for the cockpit layout
to look advanced when they show it, and autoshields and smart
missiles to com-pensate for the pilot's lack of skill. ACE was
added, despite Aiko's rather low skill,
for its use with that Deluxe VR Headset with the company's logo
blazing on every square inch that she was issued when she signed
when she signed; with the Deluxe kit and the ACE, her MP is +3
. Backup Stereo: they CAN'T afford it to fail; it's the MOST important
system of the VM, after all...
Gravs only to avoid fall damage, mecha can't jump, fly on 0-G
nor avoid sinking.
This is designed as a "heavy hitter" big, slow, clumsy, but when
it connects... pain! Limited with its ammo, pilots are suggested to make good use
of the area ef-fect ammo. Market price of 35 credits.
While technically the shields function in-dependently, Cora must
drop BOTH shi-elds to fire (not just the Energy shield). Planned upgrades: For "heavy duty", Kojiro will use the powerful Armored Cora, a Command-Armor equiped version.
One of the worst-keept secrets of the VM universe is that "CPB"
stands for "Crun-chy Peanut Butter", 'cause it is the sort of
thing that gets eaten for breakfast on to-ast, and crunches when
you bite it, for sure... perfect for the assigned role of Lowest
Tier Cannon Fodder. The diff-erent color schemes would be used
with different environmental protections. The full length view
for Hydro, then from the top down Desert/hot, arctic, none (multi/
cp spent on Stealth or Silent Running), and Space. Planned upgrades: Sheer numbers. Not much to it, but they're a pain in the ass
when you get nailed by a whole horde of 'em.
"Legs" are built as Tail (Entangling) ser-vos, mecha can move
per Leg-less Beast-form rules. Both Leg servos and leg Pin-cers
can perform Entangling attacks. Planned upgrades: Maneuver verniers.