From: Starrngr@aol.com MEKTON NAME: Maginot (I) MV: -2 TOTAL COST: 352 PILOT NAME: M. Austin APT: TONNAGE: 43.3 PILOT REFLEX: 7 MECHA REFLEX: 5 MP 2 SERVO TYPE SPC KILLS CP SP DC RAM CP TOTAL MA: Torso MW 12 12 12 8 Gama 0 16 28 Walk 6 Head MW 6 6 6 8 Gama 0 16 22 R. Arm MW 7 7 7 8 Gama 0 16 23 L. Arm MW 7 7 7 8 Gama 0 16 23 R.Leg MW 7 7 7 8 Gama 0 16 23 L.Leg MW 7 7 7 8 Gama 0 16 23 TOTAL COST 142 Name WA Rng Dmg Sht Kills BV CP Space Loc SPECIAL E-Phalanx 1 8 4 Inf 4 1 6 6 L. Arm Antimissile Popgun -1 6 5 5 1 3.5 3.5 R. Arm Standard 14 0.5 0.5 0.5 R. Arm Vibra-sword 0 1 4 4 5.5 1 R. Arm Armor Piercing Hands 0 1 1 2 5 0 E. Arm Quick, Handy Shield Loc Class Type DA DC SP RAM Cp Space Binder Notes L. Arm MS Std. -2 8 8 0 16 1 Torso MW Rct. 0 na 10 0 11.8 11 Reset x,Ranged Only TOTAL COST 48.3 SENSOR TYPE COST KILLS RNG COMM RNG EFF TOTAL LOC SPC SPECIAL/ NOTES Main HS 6.0 2 11km 1300 km 0 6 Head 1 Backup SL 2.0 2 1Km 300 km 0 2 Head 2 R/R Analys 5.0 N/A 0 5 Head 1 Target Analyser 5.0 N/A 0 5 Head 1 ECM/ECCM 10.0 3 2 12 Head 0 All Modes at Lvl 3 TOTAL COST 30 ADD. SYSTEMS COST EFF TOTAL SPC NOTES HYDRAULIC SPC Effects COST Bogg Sprayer 3 3 1 R Arm Normal Slick Sprayer 3 3 1 R Arm Stereo 0.1 0.1 MULTP. SYS SPC NOTES COST Ejection Seat 1 1 P Plant SprChdgd,Cool 0.3 Cockpit 1 Screen,Torso 0 IA Lvl 5 Port 1 0.2 Env Prot any 1 0.05 TOTAL COST 7.1 TOTAL MULTP. 0.55 BASE COST 227 BASE MASS 43.25 MULTP. COST 352.47 EFFICIENCY 0 0 TONS COST W/EFF 352.47 FINAL MASS 43.25 REMOTE COST 0 CMD ARMOR 0 TOTAL COST 352.5 TOTAL MASS 43.25 SCALE 1/1 SCALED COST 352.5 Weight (Tn) 43.25 The newest model of Blackhand industries High end Design for the Virtual Mekton Arcade system. Thanks to the great deal of user input from our satisfied customers, We at Blackhand have retooled and refurbised our venerable Maginot Design to represent the changing face of VM Gaming. A retooled Design and improved weapons codings have allowed us to install a new prototype voice activated AI system to reduce Pilot workload by taking over most of the operation of the Sensor and ECM Systems with an overall size increase of the Maginot of only *3* Code Blocks!!! ----- Actually, what happened was in real life, as I was tinkering with the design to meet the specs of Friday night Mech Fight, I discovered an error in the old excel worksheet I developed for Mekton design. Basicly, the CP costs for certain systems got added twice by mistake, making weapons twice as expensive as they should be. This lead to the realization that I had a lot more points and a lot less weight to worry about than I had originaly belived. In fact, correcting the error showed that the correct weight was about what I had weight efficiecied it down to in the last model. So, after stripping out the weight efficency since I liked the wieght it was, I found myself with quite a few points to work with. Rather than tinker with the weapons or sensor suite too much, since I didnt want a totaly new design, I put most of the point savings into Muliplier systems. Magi got a whole new powerplant that boosted its MV and walking, An ejection seat to cut down on the chance of a "you died with your mech" point loss, and one Environmental protection appropriate to the game of the week. In game terms, I'm thining it would be a great sice story to talk about how Jared gets Auzzie to let him take a look at the Maginot disk and finds out just how badly constructed the Maginot is. Jared, being a tinkering type, improves it and gives it back to Auzzie. After Auzzie kicks a few backsides and takes names, Blackhand comes asking around and buys the improved code from Jared, and releases the Maginot Improved.... ------ Well, its been one of those days so far. No sooner than I had the revamped Maginot sent out than I realised I had made a big goof on the design... Namely, the Slamm Missiles, which give it its best punch, had been omited. Well, I was able to fit them back in, but at the cost of the improved ECM suite (It had been bumped to a lvl 3 from a 2) and the Environmental protection. ::SIGH:: And the spacing is gonna blow unless you view it in a fixed width font. MEKTON NAME: Maginot (I) MV: -2 TOTAL COST: 353 PILOT NAME: M. Austin APT: TONNAGE: 46 PILOT REFLEX: 7 MECHA REFLEX: 5 MP 2 SERVO TYPE SPC KILLS CP SP DC RAM CP TOTAL MA: Torso MW 12 12 12 8 Gama 0 16 28 Walk 6 Head MW 6 6 6 8 Gama 0 16 22 R. Arm MW 7 7 7 8 Gama 0 16 23 L. Arm MW 7 7 7 8 Gama 0 16 23 R.Leg MW 7 7 7 8 Gama 0 16 23 L.Leg MW 7 7 7 8 Gama 0 16 23 TOTAL COST 142 Name WA Rng Dmg Sht Kills BV CP Space Loc SPECIAL Slam Missles 0 11 10 7 4 0 7 7 R. Leg Slam Missles 0 11 10 7 4 0 7 7 L. Leg E-Phalanx 1 8 4 Inf 4 1 6 6 L. Arm Antimissile Popgun -1 6 5 5 1 3.5 3.5 R. Arm Standard 14 0.5 0.5 0.5 R. Arm Vibra-sword 0 1 4 4 5.5 1 R. Arm Armor Piercing Hands 0 1 1 2 5 0 E. Arm Quick, Handy Shield Loc Class Type DA DC SP RAM Cp Space Binder Notes L. Arm MS Std. -2 8 8 0 16 1 Torso MW Rct. 0 na 10 0 11.8 11 Reset x,Ranged Only TOTAL COST 62.3 SENSOR TYPE COST KILLS RNG COMM RNG EFF TOTAL LOC SPC SPECIAL/ NOTES Main HS 6.0 2 11km 1300 km 0 6 Head 1 Backup SL 2.0 2 1Km 300 km 0 2 Head 2 R/R Analys 5.0 N/A 0 5 Head 1 Target Analyser 5.0 N/A 0 5 Head 1 ECM/ECCM 5.0 N/A 1 6 Head 0 All Modes Lvl 2 TOTAL COST 24 ADD. SYSTEMS COST EFF TOTAL SPC NOTES HYDRAULIC SPC Effects COST Bogg Sprayer 3 3 1 R Arm Normal Slick Sprayer 3 3 1 R Arm Stereo 0.1 0.1 MULTP. SYS SPC NOTES COST Ejection Seat 1 1 P Plant SprChdgd,Cool 0.3 Cockpit 1 Screen,Torso 0 IA Lvl 5 Port 1 0.2 TOTAL COST 7.1 TOTAL MULTP. 0.5 BASE COST 235 BASE MASS 45.75 MULTP. COST 353.1 EFFICIENCY 0 0 Tons COST W/EFF 353.1 FINAL MASS 45.75 TOTAL COST 353.1 TOTAL MASS 45.75 SCALE 1/1 SCALED COST 353.1 Weight (Tn) 45.75