The Death Star Arena
(for Star-Wars fans, yes, we will live for ever).
PHYSICAL (... virtual..:) DESCRIPTION.
This arena is heavily based in the surface of the Death Star in
the first of the Star Wars films. It's a metal surface filled
with tunnels and cannons, lots of mechanism. I think everybody
knows the physical description so no more needed. The only important
point here is that all the tunnels are connected.
SIZE:
The actual size is 6x6 km., but it has no limits by use of wraparound.
It means that everybody exiting the game by one side will instantly
appear in the opposite side, i.e., if you go 6 miles to the south
you will finish in the same place that you are. It works like
the old game 'Asteroids', but with the correct visual feeling
so it appears to be endless.
It has a ceiling, but you can't crash with it, if you reach it,
you just can go higher, you are smoothly decelerated when your
near it and just can't climb higher.
The surface of the star is the opposite, just touch it, even a
little bit and your a big ball of fire. What the FAA now calls
a "Controlled Flight into terrain." A high speedcrash to you and
me.
GAMEPLAYING:
All the mecha enter the arena at the same time, they all have
the star wars hyperspace scene played and they appear randomly
in the arena, flying at MA8.
Flight is a must!. It's a dogfigthing arena, so all the VM must
fly.
All the guns in the surface are active, and they will start to
shot at you when you slow to less than MA 8. They skill will be
12+1d10(or 3d6) and will increase each game turn (1 point every
3 rounds usually, but it's customizable) until it reaches 20+dice.
So you must fly very fast, dodging the turrets of the surface
and trying to kill all of your enemy's quickly. Why quickly?,
because the ceiling is slowly going down. Every minute the combat
area is smaller, and at the end it will force you to the tunnels.
Do you remind that as you are nearer to the ceiling you're slowed
down?. And do you remain those cool looking guns?:).
After the surviving VM have a little of tunnel dogfight (remember
that if you just touch the walls you're dead, it's the surface
of the station, after all...), all the guns in the tunnels (CIDS
systems) will start firing. Their skill will go up as above. Only
the last one alive will win. He will be allowed to enter the Luke's
tunnel and hit the flaw point, (diff. 25). If he can do it he
will be rewarded with extra points and the impressive virtual-show
of the Death Star explosion.
POWERUPS.
None, it's a high realistic arena.
SYSTEM RESTRICTED.
Melee weapons are allowed, but very difficult to use unless you
risk the guns.
Wheels and treads are a stupid thing.
A flight system is required (GES allowed).
Teleportation, all SMT (especially tunneling :), except for the
weapon special effect.
An all the usual ones (faster than light,...)
EJECTION PODS
If the players are using pilot survival for campaign purposes,
or somebody as an individual wants to use them (I do), they work
this way.
The pods move slowly upwards MA 2 (in addition to any normal movement
ability that they have), the guns will not shot them, but any
VM can. They are considered saved when they reach the ceiling
(they jump to the hyperspace).
I think the Baron von Rictoffen rule applies here. (He was the
Red Baron,and he wouldn't shoot at pilots who had jumped from
their planes). Peoplewho shoot at ejection pods (even simulated
ones) get a Big rep as a Bad Guy real fast.
NOTES:
Most of the values: size, station gun's damage (it would be safe
to treat them with the WA, damage and BV of a CIDS or Deluxe CIDS),
ceiling speed, diff number for pilot skill,etc...need playtesting
to be set, so any help is welcome.
Arena created by Javier Rivera
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