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MAD COW v2
Tamiyka "Sun Down" Borodinya's first mecha


MOOOOOOOOOOOOOOOOve it! The Mad Cow!
Mekton Stats
Configuration MV MR LAND MA
GES MA
Tank
-2
 
7
20
+0
Main sistems: x0.1
Powerplant XS: 1
Cool Supercharged
Combustion x0.2
Cond. movement -x0.1
Weight Inefficience -x0.2
 
 
Maneuver pool:
Mecha combat skills:
Mecha piloting
+MR=
 
Mecha fighting
+MR=
 
Mecha melee
+MR=
 
Mecha gunnery
+MR=
 
Mecha missiles
+MR=
 
Name Weight Height Cost Speed
Mad Cow
38.9 Tn
15 m 179.32 CP 842 Km/H
Cockpit #Crew Type Enc. Options
Torso
1
Screen Armored E-Seat
SERVO LEVEL KILLS ADD+ ARMOR SP DC
TURRET MW
6
-
MH-b
10
4
TORSO MW 12 - MH-b 10 4
COW HEAD MW
6
-
MH-b
10
4
   
 
 
 
 
 
   
 
 
 
 
 
   
 
 
 
 
 
Subassemblyes Loc K
Stereo & "MOOOOOOOOOOve it" horn Torso
-
Code lock
Torso
-
Weight efficience (-4.56 Tn)
-
-
 
 
 
     
     
Movement systems:
System Loc K
GES 3 MA + L. lg "tread" Torso
4
GES 3 MA + L. med. "tread" Torso
3
GES 3 MA + L. med "tread" Torso
3
GES 2 MA + L. sm "tread" Torso
2
GES 3 MA + R. lg "tread" Torso
4
GES 3 MA + R. med "tread" Torso
3
GES 3 MA + R. med "tread" Torso
3
GES 2 MA + R. sm "tread" Torso
2
Sensors Main  
Loc Turret  
Range 4 Km  
Comm 8000 Km  
Kills
1
 
Shields Type Loc DA SP
         
     
 
 
MOVEMENT NOTES: The "treads" may be wheels in fact, but act like treads instead of adding an MA bonus, so they're built as treads. They use the GES MA, not the listed ground MA, which is only used when the "treads" are destroyed, equivalent to running on the rims of the hubs. The GES system is bound to the "treads" via Conditional Movement, meaning that any hit to a wheel will result in the loss of its portion of the MA and that the unit can't get off the ground without a ramp to jump with, nor can it control a fall. The powerplant uses the same fuel supply as the movement system; if you're out of gas, you're out of luck.
Weapon systems:
WEAPON NOTES: The missile launcher is concealed under the "skull cap" of the cow head when not in use; to fire it rises to reveal two rows of six missiles, arranged like spokes on a wheel. The launcher rotates as needed to have a clear firepath.
Weapon WA Range Damage Shots Kills Location Notes
Main Gun
+1
10
10K, D
inf
10
turret
Disruptor
Missiles
+1
3
3K
12
2
cow head
Variable Countermissile
Ram
+0
Melee
10K, D
inf
3
cow head
EMW, SFX: Disruptor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

PLANNED UPGRADES: None, Tami will move to the Kindjal instead.

Art and Design by CrystalDrogn

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