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Mekton Stats
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Configuration |
MV |
MR |
LAND MA |
GES MA |
Humanoid |
-0
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5
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5
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Main sistems: x0.2 |
Powerplant XS: 1 |
+2 MA Verniers x0.2 |
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Maneuver pool: |
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Mecha combat skills:
Mecha piloting |
+MR=
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Mecha fighting |
+MR=
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Mecha melee |
+MR=
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Mecha gunnery |
+MR=
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Mecha missiles |
+MR=
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Name |
Weight |
Height |
Cost |
Speed |
B.M.B.M. |
28.6 Tn
|
15 m |
150.4 |
90 Km/H |
Cockpit |
#Crew |
Type |
Enc. |
Options |
Torso |
1
|
Screen |
Armored |
E-Seat |
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SERVO |
LEVEL |
KILLS |
ADD+ |
ARMOR |
SP |
DC |
HEAD |
MS |
4
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-
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MS |
4
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1
|
TORSO |
MS |
8 |
- |
MS |
4 |
1 |
R.ARM |
HS |
6
|
+1
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MS |
4
|
1
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L.ARM |
HS |
6
|
+1
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MS |
4
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1
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LEG |
LH |
8
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+1
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MW |
6
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1
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Subassemblyes |
Loc |
K |
Stereo |
Torso |
-
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4.6 Tn fuel |
- |
-
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Melee X-link (axes) |
-
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-
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Rather than the usual bipedal arrangement, the BMBM has a single
"leg" shaped basically like a pear, the "foot" being a ducted-fan
hover system that keeps it a few feet off the ground. Before you
yell "Not in MY game you don't, bub!", it also has a GES system
with the same MA. Happy now? Since MZ is effects-based, and the
hoverfoot doesn't act any different from a normal foot if the
GES is destroyed, could have left it out and saved CPs, but figured
better safe than sorry. . The BMBM glides on an air cushion, whether officially using the
GES (and thus able to go up to a single hex off the ground at
will) or "walking" (and thus confined to "normal" running/ jumping/etc.) |
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Shields |
Type |
Loc |
DA |
SP |
Ranged, Enclosing, Reset 0 |
Reactive |
Torso |
- |
7 |
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Axes: The EMW effect is not an EMW as such, but rather holding the
blade with arm extended and spinning rapidly in place, essentially
a "combo move" that hits the opponent a buncha times, like a buzzsaw.
With two of the bloody things, it's even more evil. But, it acts
like an EMW, so it's built like an EMW. This is called "Gettin'
Funky", and plays a special disco mini-theme while it's happening
over the "general/exterior sounds" channel. The activation phrase
is "Boogie down, baby!", also played over the genral/exterior
sounds channel. M00ssiles: The head of the hecha looks like a moose with six points on each
antler, which can be fired as missiles or anti-missiles. The activation
phrase is "Bl00p!"
The beam pistol normally rides in a holster on one side of the
waist joint, while one or both axes can be stored on the back
of the mecha to fre up a hand/hands to use it. |
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Movement systems:
System |
Loc |
K |
GES 5 ma |
Leg |
- |
Verniers +1/+1 |
Arms |
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Sensors |
Main |
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Loc |
Head |
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Range |
4 Km |
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Comm |
800 Km |
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Kills |
1
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Weapon systems: |
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Weapon |
WA |
Range |
Damage |
Shots |
Kills |
Location |
Notes |
Right / Left Hand |
+1
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Melee
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1+1K e.
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-
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1/1
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RA/LA
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Quick, Handy |
Mated Axe x2 |
+2
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Melee
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4K/4K
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-
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2/2
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1H/1H
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X-Linked, See notes |
EMW efect
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+3
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Melee
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10K/10K
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1/1
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^
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^
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X-Linked, ditto |
M00ssiles |
+0
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4
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1 e.
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12
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1
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Head
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ditto, Var. Countermissile, BR 1 |
Beam Pistol |
+1
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8
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4K
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inf
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4
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1H
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