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Mekton Stats
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There would be a pic of a Humanoid mecha with a nasty gun on the
right arm and a harpoon-like weapon in the left arm
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Configuration |
MV |
MR |
LAND MA
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FLIGHT MA
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Humanoid |
-1
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6
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7
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Maneuver pool: |
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Main sistems: -x0.19 |
Powerplant XS: 5 |
Hot Power Cell -x0.24 |
TM-2 Tgt. Computer x0.1 |
Cond. Movement -x0.1 |
One Env. Protection x0.05 |
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Mecha combat skills:
Mecha piloting |
+MR=
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Mecha fighting |
+MR=
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Mecha melee |
+MR=
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Mecha gunnery |
+MR=
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Mecha missiles |
+MR=
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Name |
Weight |
Height |
Cost |
Speed |
PathBreaker |
18.5 Tn
|
15 m |
base 291.3 CP |
126 Km/h |
Cockpit |
#Crew |
Type |
Enc. |
Options |
Torso |
1
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Virtual |
Armored |
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SERVO |
LEVEL |
KILLS |
ADD+ |
ARMOR |
SP |
DC |
HEAD |
HS |
5
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-
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MW |
6
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1
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TORSO |
HS |
10 |
- |
MW |
6 |
1 |
RF LEG |
HS |
6
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+2
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MW |
6
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1
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LF LEF |
HS |
6
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+2
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MW |
6
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1
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RR LEG |
HS |
6
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+1
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MW |
6
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1
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LR LEG |
HS |
6
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+1
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MW |
6
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1
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POD |
MW |
-
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-
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MgHvy |
11
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8
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Subassemblyes |
Loc |
K |
Stereo, 2 Torso Spotlights |
Torso
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-
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2 Head nightlights |
Head
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-
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QCM for RA gun |
RA
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-
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Weight Efficience (-49 Tn) |
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Level 8, Radius 3 Sensor ECM/ECCM variant |
Pod
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-
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(ECM variant cost +63.18 CP)
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Movement systems:
System |
Loc |
K |
Gravitics 4 MA |
RL |
- |
Gravitics 4 MA |
LL |
- |
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Notes: Fitted w/ ASP, Target &R/R Analizers, Marine Suite, Spotting
Radar, x128 Ress. Intensifiers, Magnetic & Gravitic Lens (on Pod)
Sensors |
Main |
Backup |
Loc |
Pod |
Head |
Range |
50 Km
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1 Km |
Comm |
Planetary |
300 Km |
Kills |
4
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2
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Weapon systems:
Notes: 2 of the -3 penaliza-tion of 10:1 guns vs. 1:1 targets negated
by the TM-2 computer, efective WA is -1 |
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Movement notes: Gravitics restricted to Jumpjetting
Cost notes: Base cost + ECM variant cost + optional armament cost = total
cost (betwen 291.3 and 513.2 CP)
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Weapon |
WA |
Range |
Damage |
Shots |
Kills |
Location |
Notes |
Right / Left Hands |
+0
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Melee
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1K+1K e.
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-
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1/1
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RA/LA
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Quick, Handy |
Plasma Driver Railgun |
+1
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11
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8K
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Inf
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8
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RA
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QCMed |
Web |
+0
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thrown
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"20K"
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-
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20
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LA
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Entangling only, Thrown, Returning |
Variants: substituding the following weapons for the QCMed RA railgun:
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Strike Railgun |
+0
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19
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15K
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W-Up 1 |
15
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Torso
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Cost +23.06 CP |
Singularity Railgun |
+0
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20
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30K, K
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Inf
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10
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Torso
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X10 Scale, SFX: Kinetic, Cost +158.68 CP |
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