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Here would be a picture of a mecha looking like "Tangie" Aura
Bomber (appeared in Aura Battler: Dunbine). It has four crab/insect
like legs around a big, round-shaped cannon.
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Mekton Stats
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Configuration |
MV |
MR |
LAND MA |
FLIGHT MA
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SP Gunform |
-5
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5
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10
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Maneuver pool: |
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Main sistems: x0.1 |
Powerplant XS: 5 |
Hot Powerplant -x0.1 |
Stealth x0.2 |
Note: No Range&Damage bonus, for game-balance's sake: If you don't care
for game balance, apply x10 to Range & Damage |
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Mecha combat skills:
Mecha piloting |
+MR=
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Mecha fighting |
+MR=
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Mecha melee |
+MR=
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Mecha gunnery |
+MR=
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Mecha missiles |
+MR=
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Name |
Weight |
Height |
Cost |
Speed |
Zephyr |
29 Tn
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12 m |
426.2 CP |
108 Km/h |
Cockpit |
#Crew |
Type |
Enc. |
Options |
Torso |
1
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Screen |
Armored |
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SERVO |
LEVEL |
KILLS |
ADD+ |
ARMOR |
SP |
DC |
HEAD |
MgH |
7
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-
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HS |
5
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1
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TORSO |
MgH |
8 |
- |
HS |
5 |
1 |
RF LEG |
HS |
6
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+2
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LW |
2
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1
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LF LEF |
HS |
6
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+2
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LW |
2
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1
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RR LEG |
HS |
6
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+3
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LW |
2
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1
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LR LEG |
HS |
6
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+3
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LW |
2
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1
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Subassemblyes |
Loc |
K |
Weight Eff. (-13 Tn) |
-
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-
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Sensor ECM level 10 |
Head
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-
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Micromanipulators |
Head
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-
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Logic Processors INT+3 |
Torso
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-
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Movement systems:
System |
Loc |
K |
Gravs 2 MA x2 |
FLs |
- |
Gravs 3 MA x2 |
RLs |
- |
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Notes: Fitted w/ ASP, Target & Radio/Radar analizers, Spotting
radar, Magnetic & Gravitic lens
Sensors |
Main |
Backup |
Loc |
Head |
Torso |
Range |
20 Km
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1 Km |
Comm |
1800 Km |
300 Km |
Kills |
2
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2
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Weapon systems: |
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Weapon |
WA |
Range |
Damage |
Shots |
Kills |
Location |
Notes |
Sky Sweeper |
+2
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18
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9K
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1
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1
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Torso
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Wide 60d, Disruptor, Clip-fed, Fragile, Lomg Range (342 hex, 16.2
Km) |
Clips (36)
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-
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-
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-
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-
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-
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-
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9 inside each Leg |
Note: Actual WA is +5 (+5 from Gun Form, -2 from LR)
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